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Festival Simulator

  • 02.1Environment Series
  • 02.2Coming Soon
  • 02.3VST3
  • 02.4Windows

(02) — Environment Series

Stand at FOH from the master bus.

Coming Soon

Festival Simulator is not on sale yet. Everything described below is implemented and measured, but it is a 0.1: constants are still prototype tuning values and no listening evaluation has been signed off.

A master-bus listening environment that puts you in the field at a large outdoor festival, so mix decisions are made from where the music is actually heard.

The Festival Simulator plug-in window: an aerial plan of the festival site with the listener placed in the field, environment controls on the left and PA and listening controls on the right.
The plug-in window. Drag the listener across the site plan to move yourself through the field.

Two virtual stacks sit 48 m apart, with the subs deployed as a cardioid centre array by default. Distance, angle and the delay between the stacks all follow where you are standing, and you set that by dragging a listener across an aerial plan rather than by turning a knob.

Walk off axis and the near hang goes dull while the far hang still has you in coverage. Walk back and the top end falls away. Stand to one side and the low end tells you the boxes are still at stage centre, because that is where a real cardioid array sits.

There is no studio-monitor mode, no room correction and no headphone-compensation database. Headphones are the required listening path, because the binaural stage is what places the two stacks around you.

Kavern
DSP
Audio Software
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(02) — Festival Simulator

Signal chain

01

PA Model

A split main and sub system with line-array voicing, so it reads as a hang rather than a studio monitor.

02

Geometry

Two stacks, 48 m apart. Relative delay, gain and azimuth follow the listener across the field.

03

Air & Ground

Distance-dependent high-frequency loss, plus a single ground bounce under the direct sound.

04

Crowd & Site

Bodies absorb treble and break up the ground reflection. A built-up site returns structure and distant slap; an open field stays dry.

05

Binaural

ITD, ILD and head shadow across four source-to-ear paths, with a fixed frontal pinna coloration.

Kavern
DSP
Audio Software
For Producers
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11

(02) — Festival Simulator

Specification

FormatVST3, master bus
PlatformWindows 10 and later
ListeningHeadphones required
LatencyNo absolute propagation delay is rendered
PricingAnnounced at launch
StatusIn private testing
Kavern
DSP
Audio Software
For Producers
Page
12

(02) — Festival Simulator

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